But now, a white knight and a dedicated team have stepped in with the goal of reviving LightWave and returning it to its former glory as a state-of-the-art software package.įor those who thought LightWave 3D had met its demise, think again. To be fair, it wasn’t getting much love at its former home, either, in its last few years there. After NewTek, LightWave’s previous owner, was bought by Vizrt in 2019, the software received little attention at its new home. Visit purchase or locate an authorized LightWave reseller.LightWave 3D, it appears, is not dead. Registered owners of any previous version of LightWave 3D can upgrade to LightWave 2018 for $295USD through March 31, 2018. LightWave 2018 for Windows and Mac OS will be available for sale on Januat 12:01am GMT. "We are excited to add all of the new tools in LightWave 2018 to our pipeline because LightWave enables us to get the impossible done every day." "At Stargate Studios our VFX workflow for hit shows like 'The Walking Dead,' 'Grey's Anatomy,' and 'NCIS: Los Angeles' require massive stability and performance-LightWave delivers both," says Al Lopez, vice president of Creative Services, Stargate Studios. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline BridgeĪdditionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more. New Modeler Features: Layout View viewport shows the current camera view from Layout.Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings.Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry.Fibers are now generated using the new primitive object architecture More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers.Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line.Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively.Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications.Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface.Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights.Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks.Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor.Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use.“LightWave 2018 furthers that tradition with finely tuned tools that improve every aspect of the user experience from rendering to lighting to surfacing, cameras and more.” Andrew Cross, president and CTO for NewTek. “We’re proud that LightWave has a long history of being the ‘go to’ 3D application for artists who need to deliver the finest, most realistic art and animation on time and on budget,” said Dr.
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